Friday, January 15, 2010
Saw this very cute and very interesting video over at Sociological Images, and I was enthralled throughout the whole thing. As a girl who grew up playing Sonic the Hedgehog and Mortal Kombat on Sega Genesis, begging my father to buy me a Gameboy to be able to play Super Mario Brothers on the go, and now obsessively trying to get the high score on Wii tennis, I can't help but be interested in why women seem to feel left out from the video game world. Daniel Floyd makes some really great points, calling the video game industry a "Boys' Club" and arguing that the sexualization of female video game characters might turn women (and certainly feminists) off from video games completely. I especially love what he says towards the end:
Perhaps the ideal solution would be to just stop drawing gender lines completely. It may be that when we stop thinking so much about "games for men" versus "games for women" and just make games for people, things will start to improve. Yes, certain kinds of products and imagery appeal to men while other kinds appeal to women, and there's nothing wrong with that, but you have to wonder if all this boundary drawing around women and games has just kept them out, rather than invited them in.